One series remains trapped in time, a relic held in a stasis of circumstance and corporate reluctance. It seems forever stuck in the mud of its sixth-generation origins, defined as much by its inability to move than its ability to enthral. A series that turned out to be as prophetic as it was preservationist.
But the history of what got stuck where and why is only the first part of its story. That story in a sentence or two: staff from GoldenEye-developer Rare splintered into Free Radical who, after the commercial failure of PS3-exclusive Haze, was bought and turned into Crytek UK.
In doing so, Crytek obtained that time-trapped series: TimeSplitters. There it remained dormant until it was ultimately acquired by Embracer Group.
Where it still remains dormant.