Showing posts with tag: metal gear solid

The legacy of Shinta Nojiri’s Metal Gear Acid no comments

In a 2005 interview with Eurogamer, Director Shinta Nojiri said Kojima asked his team to take a ‘different approach’ when developing a game to complement 2004’s Metal Gear Solid 3: Snake Eater. That direction led to Metal Gear Acid – a grid-based, turn-based, decking-building PSP game whose villains are a pair of sentient, people-murdering, plane-jacking puppets.

It doesn’t sound like Hideo Kojima’s sneaky, sneaky, peaky, peaky PlayStation classic – except for the convoluted description and the sentient puppets bit. Yet the two share far more DNA than you’d expect: Acid has all the beeps and the boops and the cardboard boxes and stuff and things we look for in a sneaking special from Kojima Labs Inc.

And yet it’s one of the greatest genre shifts you’ve never played — a game that sits on the periphery of our collective video game consciousness as that Metal Gear card game on Sony’s first handheld.

More electric words…

Metal Gear Solid 2, the original next-generation video game no comments

So, like, in Metal Gear Solid 2, there’s this guy who attached another guy’s arm to his very much arm-free elbow. The transplant apparently included a hidden extra: the spirit of a dead terrorist who’s the genetically identical twin of this guy’s sworn enemy. Ghost terrorist – using this guy’s body – then steals a giant, sea-faring robot that makes animal noises right from under the nose of the US military.

More electric words…