Halo then: a word that asked a thousand questions. Halo now: a word that answers far, far more. In 2001, Halo: Combat Evolved introduced a gameplay sandbox unlike no other — one that extended beyond the linear hallways of its corridor-crawling siblings. The premise: use its arsenal of weapons and vehicles to forge your own path on developer Bungie’s intergalactic highway — go where they want, but have some small say in how you get there.
That highway was an ancient one, too. A storytelling sandbox littered with vast monoliths and symbology of a civilization no longer with us.
And it was full of unanswered questions.