Showing posts with tag: rpg

There are no honour points in LISA: The Painful no comments

Contrary to popular belief, gamers are an empathetic bunch. Reportedly, around 92% of Mass Effect players were ‘Paragons’, meaning they almost exclusively chose the most morally pure responses to any given player choice. They saved civilians, halted genocides, and brokered peace to garner undying adoration from NPCs and those juicy, invisible honour points.

Given how high the percentile of Paragon players is, I’m a little embarrassed to admit that I fall hard into that group and, if you’re reading this, you probably did too.

More electric words…

Larian’s worlds offer meaning in a way few others can no comments

Exchanging magical fisticuffs with a teleporting crocodile on a trip to the beach is, if nothing else, a potent but unsophisticated crash course in consequence. It was in this raw and tender moment — as this non-verbal, non-physics-understanding reptile gently abused my succulent ego — that Larian’s Divinity revealed itself to be game about consequence.

Those crocodiles, whose seminal spell is aptly named Scale-portation, set the scene for the perilous road ahead. It was a journey that made me realise why Divinity and games of its ilk work as well as they do.

Simply put: Divinity’s road is a different journey than many of its peers, whose checklists speak to the inevitability of success. This step will follow that step will follow this step will follow that step. Your story, then, the same as everyone else’s: you won, and you were always going to. The script written, events set.

You can do everything but irrevocably fail.

More electric words…